

I completely missed that decorations provide Relaxation & Exercise, making the Botanist, Engineer, & Officer needs being meet with less maintenance. So TLDR: Build a Space Bar + your Dome's Specialization needs. If we replace the Art Store w/ Casino, then the Shop need would still need to be met, in addition to the other costs of a Casino.Ĭhild/Elderly Dome: See Medic's line in the above table.Ī) Have your service buildings open while people aren't at work and that should be it.ī) Make your you have enough of each to make people generally happy. Mining Dome: See either None or Geologist's lines in the above table.Įdit add -> Farm Done: Art Store + Decoration + optional Social for the normals. Medium/Large Dome: Casino + Space Bar + Grocer w/ optional Diner(Dining for Engineers/Gluttons) & Gym(Exercise for Officers/Fit). But the Casino has the worst worker per visitor ratio, and that is the reason I don't like them for early game. The Art Store will use Polymers consistently, the only alternative is a Casino + Grocer (or any shopping) which will also make Scientist happy thanks to the gaming. The only Specialization that can easily ignore the Space Bar is the Medic due to being the only one without Relaxation Or Drinking.įirst Small Dome: Art Store + Space Bar will keep None, Botanist, Geologist, & Medic specializations happy. It is also hits that Social itch (which has plenty of alternatives). Literately everyone gains comfort from a Space Bar wither they needs Relaxation (which the only alternative is a Infirmary with the upgrade) or Drinking (which only Geologist and Alcoholics need). Gym/Tai Chi (Exercise) + Space Bar (Relax,Social) Grocer (Shop) + Space Bar (Drinking,Social)Īrt Store (Luxury,Shop) + any Social (Diner, Bar, Gym, etc)Ĭasino/Electronics Store (Gaming) + Space Bar (Relax,Social) Fyi Grocer, Art Store, Diner, & Infirmary will only keep Medics happy till the Infirmary gets it's upgrade.Īfter Exceling, I found that the minimum service buildings: SpecializationĪrt Store (Luxury,Shop) + Space Bar (Relax)ĭiner (Dining) + Space Bar (Relax) + Grocer (Shop) So I sat down today and reviewed Specialization / Trait needs vs Service Buildings. While randomly playing, if I blindly put service buildings in (and stuff the rest of the slices with housing & the production center) and assume everyone will be happy with the basic Grocer, Art Store, Diner, Infirmary (like I can do with Life Support) Morale would still slowly decrease.

Have a consistent supply and everything is good.Ĭolonists want some extras while surviving: Housing, Working in the day (mostly inside), Decor, & a building/s to satisfied their specialization and/or traits. I'm mainly writing this for myself to reference but other tips and pointers would be nice.Ĭolonists need Life Support to survive: Oxygen, Water, & Food.
